Learn how to strafe, bunnyhop, surf and perform long jumps in this videos on the basics of KZ (Climbing Maps) in CSGO.LIVE STREAM 8PM to 11PM GMT EVERYDAY! F…
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Longjumping is one of the most common ideas and a fundamental for any players looking to begin KZ. A longjump is a jump around 235-240 units+ which you achieve while strafing mid air while moving your crosshair with the side you are strafing with (This is known as syncing within KZ). These strafes will give you extra speed which will give you extra distance in turn.
Strafing will take some practice to get used to, but it is necessary to KZ for jumping around blocks and gaining speed during Bhopping. To practice strafing for KZ, it is a good idea to go on an Auto Bunnyhop server such as THIS ONE (CLICK ME TO JOIN) [www.gametracker.com]. Once you have got the hang of strafing, it is time to learn how to legit Bunnyhop.
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Affects the rate at which the player accelerates on the ground. Also related: sv_friction. Interestingly, using KZTimer, setting the sv_friction and sv_accelerate values as the same (e.g. 100 & 100) will result in a running speed of 240 u/s for the USP-S …
Use my guide to make an autoexec file to make a config file in your CSGO config directory. ~THAT DOES NOT RUN AUTOMATICLY~ To make it not run automaticly, dont add the line “exec *cfg*” to the bottom of config.cfg My Guide to Making Autoexecs: http://steamcommunity.com/sharedfiles/filedetails/?id=406050940
The KZ Guides plugin provides an accessible menu to view the KZ Guide videos from within CS:GO using the command !tutorial. Shows what video you are playing within the menu. Displays a message to players alerting newcomers about the tutorials. Auto-detects if cl_disablehtmlmotd is set to 1. Automatically re-opens climbers menu upon closing.
What was the first version of CSGO KZ timer?
Before KZTimer there was HoC’s own plugin and just the HoC #1 64tick server / 102tick / UG 64tick for EU. The first iterations of CSGO KZ that were properly played were out during early 2013 or so, before these default-setting movement changes came along.
When did CSGO KZ get the default movement changes?
The first iterations of CSGO KZ that were properly played were out during early 2013 or so, before these default-setting movement changes came along. EDIT: Something to also be noted is that the game engine’s movement got affected by certain updates made by Valve unintentionally. The most noticeable of which was the duck-bhop nerf in april 2015.
What is the best speed for KZ jump?
This is more important at high speeds (e.g. surf and auto b-hop) because more acceleration needs to be done to change the direction of the movement. In relation to KZ, the default value of 12 does not allow the player to turn freely from a normal jump (so anything up to around 450 u/s).
What is long jump in KZ?
A longjump is a jump around 235-240 units+ which you achieve while strafing mid air while moving your crosshair with the side you are strafing with (This is known as syncing within KZ). These strafes will give you extra speed which will give you extra distance in turn.